Decksearch options now have specific keywords they use to clean up the language surrounding them. Equipment cards are renamed to Item cards but are otherwise unchanged.Let's get started!įirst, generic changes to the ruleset in DE: To that end, I'll be using this first post to codify both the general changes brought about by DE, as well as the properties I'll cover in my writeup posts. I'm still totally gonna do me writeups of the heroes, villains, and environments in each set as I gain access to them. I guess the closest analogue would be comparing D&D editions.Īnyway, enough about that. From my experience, though, Definitive Edition has enough changes to it that it's definitely worth playing. And if you don't care for having to buy the game a second time, good! More power to you. I wasn't even going to pick it up myself, the cards I have access to are actually jenkitchen's copy. not completely well-received, since as established above, this whole thing was supposed to be a done deal. This edition promised cleaner rules, updated art that the artist doesn't hate out loud, and just generally being the same thing but better. As far as those go, they were happy, because buying loads of not-cheap expansions for a co-op card game is a tall ask, especially once storage issues come into play.Ī few years later, Definitive Edition is announced. A lot of people were kind of bittersweetly happy about it, except for where their wallets were concerned. And they also explicitly said "this is the end of the Multiverse and of the card game". See, a few years ago, before the Pandemic, the guys what made SotM put out their Galactus-analogue expansion, the mode to end all modes, OblivAeon. I'm gonna do more Sentinels of the Multiverse writeups.Įxcept this time, I'll be covering the new Definitive Edition. Hey! It's me again, the guy with the stuff.
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